Hello everyone!
I finally finished my new artwork, where I wanted to boost my texture skills and work with a new material. I started modeling the bag in Marvelous Designer, where I created a base form. Then, I refined the details in ZBrush and decimated it in Blender. The texturing was completed in Substance Painter and the entire render was done in Marmoset. I also used some assets from Megascans, which you can see in the first picture.
And of course, thanks to the artist who gave me advice during the texturing stage. I really appreciate it!)
https://www.artstation.com/yuriytimchenko
https://www.artstation.com/pavelzadorozny
https://www.artstation.com/artemivanov
Thanks for attention :)